Sport section

Combat competition rules

CONTENT

CHAPTER 1: PURPOSE OF THE RKSZ COMPETITION RULES

CHAPTER 2: THE KUMITE BATTLEFIELD

CHAPTER 3: OFFICIAL CLOTHING

CHAPTER 4: CONDUCTING KUMITE COMPETITION

CHAPTER 5: THE COURT OF JUDGES

CHAPTER 6: DURATION OF THE MATCH

CHAPTER 7: ASSESSMENT OF RESULTS

CHAPTER 8: DECISION CRITERIA

CHAPTER 9: PROHIBITED BEHAVIOR AND PENALTIES

CHAPTER 10: INJURIES, ACCIDENTS IN THE RACE

CHAPTER 11: PROTEST

CHAPTER 12: DUTIES AND POWERS OF JUDGES

CHAPTER 13: STARTING, STOPPING AND ENDING A MATCH

CHAPTER 14: FINAL PROVISION

CHAPTER 1: PURPOSE OF THE RKSZ COMPETITION RULES

The aim of the RKSZ Combat Competition Rules is to provide an opportunity to compete and compete in this system of rules within a uniform and clear framework, regardless of style, for all competitors who want to try their hand in continuous hand-foot combat and demonstrate proficiency in the use of ground fighting techniques. .

To provide an opportunity for the leaders, masters and coaches of different styles and disciplines to professionally prepare their students and competitors for this lifelike, spectacular, yet sporting competition system.

Its purpose is to ensure independent uniform judging of the style, the applicability of the rules and the authority of the judges.

CHAPTER 2: KUMITE BATTLEFIELD

1. The surface of the arena must be smooth and safe.

2. The arena is square and covered with a tatami. Size 8x8 meters on the outer edge. An additional 1 meter safety strip marked in a different color must be provided on each side of the arena, which must remain free.

3. 1.5 meters from the center of the battlefield, 2 tatami mats of other colors indicate the starting position of the competitors.

4.

5. The side judges sit in the middle of the sides of the battlefield, outside the safety zone area. Side Judge 1 is on the left from the point of view of the Chief Judge, Side Judge 2 is on the right against the Chief Judge, and Side Judge 3 is on the right from the point of view of the Chief Judge. The Chief Judge may move throughout the battlefield, including the safety zone.

6. Coaches are located outside the safety zone on the side corresponding to their competitors.

EXPLANATION:

1. Within one meter of the outer perimeter of the safety zone, there shall be no billboard, plank, column, wall, etc.

2. The tatami must not slip on the ground or the top surface must not slip.

3. The Chief Judge must make sure that the tatami elements do not move during the match, as gaps and crevices can cause injuries.

4. No markings or tapes other than the above may be used on the tatami.

CHAPTER 3: OFFICIAL CLOTHING

The judges of the competition as well as the competitors must wear the following attire.

JUDGES

Dark gray fabric trousers (not black, not colored, not jeans, not warmer, etc.)

Unique polo shirt defined by RKSZ

Elegant black half-shoes that harmonize properly with the fabric pants (no boots, no sports shoes, no hiking shoes, etc.)

Dark colored socks

Black slippers for senior judges to wear on the battlefield

Blue and red wristbands for visible judging of competitors' results

EXPLANATION:

1.The uniform appearance of the judiciary determines the standard of competition and raises the authority of judges

COMPETITORS

1.Competitors may wear clean and tidy clothing appropriate to their own style or specialty, which is the most expressive, most characteristic of it. It can be all kinds of uniforms, but it has to be displayed in a way that matches the dignity of the competition.

Typically, an upper garment that in any case covers at least half of the forearm and an undergarment that reaches at least to the knee line.

T-shirts, short-sleeved T-shirts and short sports shorts are not allowed.

2. Competitors' nails must be short and must not wear any metal or other objects that could injure their opponent or themselves.

3. The use of the following protective equipment is compulsory for all ages, for all:

    Until the age of 17, red or blue small boxing gloves or sheepskin protectors
    From the age of 18, red and blue sleeveless fighting gloves
    head protection
    mouthguard
    parapet for girls and ladies
    shin guards
    foot protection
    deep guard

4. Wearing glasses is prohibited. Soft contact lenses may be worn at the competitor's own risk.

5. The use of a bandage, bandage or bandage due to injury may be authorized by the Chief Judge on the recommendation of the race doctor.

EXPLANATION:

1.Competitors will wear a uniform of their own style during the competition and may wear their own belt indicating the degree of belt appropriate to their style.

2. The mouthguard should fit the denture perfectly

3. If a competitor arrives at the arena in inappropriate clothing or protective equipment, he or she will not be disqualified immediately, but will be given 1 minute to repair his clothing and protective equipment.

4. The competitors' blue and red fighting gloves determine the position of the competitors during the fight and this determines the evaluation of the results for the judging panel.

CHAPTER 4: CONDUCTING KUMITE COMPETITION

1. The RKSZ competition only consists of a fight / kumite competition. The competition can be further divided into individual and team competitions. Individual competitions can be further divided into age groups without weight restrictions.

In the case of a team competition, a match is an individual fight between members of opposing teams.

2. In the case of an individual match, no competitor may be replaced by another person.

3. Competitors or teams that do not show up on the call will be excluded from the category.

4. Teams - which can be men-only, women-only, or mixed - consist of 4 people, 3 of whom compete in a given round.

5. Competitors are all members of the team, there are no defined reserves.

6. Before each team match, the team representative will submit the names of the competitors in the given round and their starting order to the competition table in an official format. The starting order of the competitors selected from the team of 4 can be changed from round to round, but after the submission, it can no longer be changed within a given round.

7. A team whose member or coach changes the starting order without submitting it in writing before the round will be disqualified.

8. In the case of a team match, if two competitors from one team leave the battlefield in individual matches, the third match will no longer be played.

9. In the case of a team match, the result of individual fights may be a draw, in which case there is no overtime.

10. In the event of a team match, if the total value of the results of the individual matches is a draw, a specific competitor will fight again for the victory of the team. The result of this match determines the team's victory. If this match ends in a draw at regular time, extra time is required. If this is also a tie, the judging panel will make its decision based on the appropriate judging criteria.

11. In the case of individual matches, if a tie is reached after the normal fighting time, an extension is required. If the extension does not work, the decision will be made by the panel of judges on the basis of the relevant judicial criteria.

EXPLANATION:

1.The "round" is a separate part of the competition, the succession of which leads to the determination of the finalists.

In a kumite race with a straight knockout system, one round knocks out 50% of the riders, including the advantage. In this sense, the definition of a round applies to both straight and consolation matches.

In a round robin match, one round indicates the state in which each competitor fought once.

2 Before the match, only the competitors who actually fight in the given round will be lined up. The coach and reserve competitors may be in a separate place designated for them.
7

3. In the case of teams, the minimum number required for the start is 3 people. Teams that do not have the minimum number required to start will be disqualified.

4. The starting order can be given by either the coach or a designated competitor. If the starting order is given by the coach, his identity must be clearly identifiable, otherwise the list may be rejected. The starting order must include the following: the name of the team (country, club), the glove color assigned to the given round, the starting order of the team members. Either the names of the competitors or their start number must be indicated and the list must be signed by the coach or the designated person.

CHAPTER 5: THE COURT OF JUDGES

1. For each match, the judging panel consists of one Chief Judge (REFEREE) and three Side Judges (JUDGE)

2. The nationality or club of the Chief Judge and the Judges may not be the same as any of the competitors.

3. In order to ensure the smooth running of the matches, timekeepers, announcers and record keepers must also be appointed.

EXPLANATION:

1. At the start of the match, the Chief Judge will stand on the outside edge of the battlefield, with his back to the Referee's Table, where the timekeeper, the announcer and the scorer will be located.

2. In order to ensure the smooth running of the competition, no unauthorized persons may be present at the judging table.

3. The side judges will sit on chairs located at the sides of the battle area.

4. In the event of a substitution of a side judge, the incoming judge will go to the outgoing, both will bow and then change seats.

CHAPTER 6: DURATION OF THE MATCH

1.The duration of the RKSZ kumite match is 3 minutes for adult men, ie competitors aged 21 and over in both individual and team matches, except for individual matches for the medal, where the fighting time is 5 minutes.

Adult women’s match time is 2 minutes in both individual and team matches, except for medalist individual matches where the fight time is 3 minutes.

From the age of 12, the competition time of the competitors in both the girls and boys categories is uniformly 2 minutes and there is no extra time in the matches for the medals either.

The fighting time for the under-12 categories is uniformly 1.5 minutes in both the girls and boys categories and there is no extra time in medal matches either.

If the result of the first clash is a draw based on the judges' opinion, there will be a 1-minute overtime in each category.

2. Measuring the fight time on the referee's starting sound signal - COMBAT! or FIGHT! or HAJIME! - starts and stops in any case if you STOP! Or STOP! or YAME! - t says.

3. The timer indicates the expiration of the match time with a clearly audible gong or other signal. The sound of the end of the match time or the display of another signal marks the end of the fight.

EXPLANATION:

1. Combat matches take place continuously, without interruption during the clear combat time specified above.

2. The continuous fight can only be interrupted by the match manager depending on the outcome of the match and the specific situations.

CHAPTER 7: ASSESSMENT OF RESULTS

1.Punches, kicks, blows and combinations thereof are uniformly referred to as hits and can only be evaluated if they have been performed on the appropriate hit surfaces according to the following criteria:

    With good shape, correct posture, stable position and efficient
    With a sporty attitude and proper technical workmanship (angry flapping, fighting, malicious attitude must be prevented)
    With strong and fast execution, which can even assume a rash
    By maintaining attention, which requires constant concentration in the fight
    With good timing, which clearly indicates the accuracy of the hit and its impact
    At the correct distance, which assumes the attack is impacted

2. Results are as follows:

    circular kicks to the head
    straight or circular kicks to the body and the outside of the thigh
    blows to the head
    custom punches, blows

3. Valid result surfaces:

    head
    neck
    breast
    has
    back
    pages
    the outside of the thigh

4. No technique, not even the technically perfect, can be judged if both competitors are outside the arena during its execution. If a competitor performs an effective technique while still inside the arena and the Chief Judge has not yet said STOP! or STOP! - t, the technique can be evaluated.

EXPLANATION:

1. In order to achieve an evaluable hit, the technique must be performed on the hit surface in a contact mode, ie by hitting, kicking according to the above criteria.

2. An evaluable hit is also made on a competitor who has been thrown, dropped, or otherwise hit the ground.

3. An invaluable technique is to perform too far, out of distance, or too poorly, even if there has been contact.

CHAPTER 8: DECISION CRITERIA

1.Determines the result of the match: if a competitor has more hits at the end of the match time, or the referee's decision is in his favor, or if a competitor is disqualified, or if a competitor gives up the fight, or if a competitor is disqualified.

2. An individual match may not end in a draw. The Chief Judge may only declare a draw in a team match if both competitors have scored the same number of hits in the match as indicated by the side judges.

3. Individual matches can end before the end of normal match time, or even in overtime in ground combat with choke, choke, arm and leg tension, which reaches a 10-second countdown.

In the event that one competitor creates a situation during a ground fight that the other is forced to knock, he must be declared a loser.

4. Individual matches may end before the end of normal match time, or even in overtime, if one competitor performs a strong and regular technique on the head, body or thigh during the fight that achieves a 10-second count for the other competitor, (KO) shall be declared a loser.

5. In the case of individual matches and after extra time, if the number of hits is the same again, the winner will be decided by the vote of the three side judges. Judges must decide in favor of one of the competitors, taking into account the following:

    The attitude, fighting spirit and strength of the competitors
    Tactical and technical superiority
    Which competitor initiated more actions

EXPLANATION:

1. In the RKSZ competition, the techniques performed are equivalent, ie there is no difference in the assessment of punches or kicks, or the degree of their difficulty, so all hits are of equal value.

2. If the number of hits at the end of the match is equal, a referee decision will be made. The Chief Judge steps to the edge of the battlefield and RULES! - t says. The side judges stand up, raising the hand over their shoulder against the lead judge, which clearly indicates the winning competitor.

Based on the outcome of the decision of the side judges, the Chief Judge will announce the winner.

1. The RKSZ competition rules exclude any behavior that causes serious injury and harms the standard of competition and the sporting spirit of competition.

A competitor who uses prohibited techniques or behaves undisciplined must first be warned and then excluded from the competition!

2. With this in mind, it is FORBIDDEN during the fight!

    attack the joints of the hand, wrist, elbow, fingers
    to attack the joints of the feet, ankles and knees
    to attack the testicles
    punch or stab your face and eyes with open hands
    punch or stab your throat with open hands
    intentional heading
    the elbow rash
    the knee kick
    pushing and pulling
    the big arc throws
    excessive dramatization, pretense of an injury
    leaving the battlefield, provided it was not caused by the opponent
    behavior that is self-dangerous or dangerous to the opponent
    any speech or squabbling to the opponent
    refusing the chief judge's instructions

EXPLANATION:

1. Some particularly dangerous techniques are prohibited during the RKSZ competition, so their use must be controlled by the competitors. Trained riders can withstand strong punches and kicks on muscle-covered surfaces such as the abdomen, but the fact is that the head, face, neck, testicles, and joints are particularly at risk of injury. Therefore, any technique that causes injury should be dispensed with as described above.

2. During the RKSZ competitions, the positive behavior, self-control and respect of the competitors towards their competitors and the judges are decisive.

3. The rude behavior of any member of the official delegation or team may result in the disqualification of the competitor, the team or the entire delegation from the competition.

4. During a fight, if one competitor visibly intentionally uses a prohibited technique against the other competitor, or has lost his temper or behaves disrespectfully, the Chief Judge will stop the fight and warn the competitor. If the same competitor commits another irregularity, the competitor will be promoted.

5. During the fight, if one of the competitors leaves the battlefield, the Chief Judge will stop the fight and warn the competitor. If the same competitor leaves the arena again, the competitor will be eliminated.

6. The fact and reason for the disembarkation shall be communicated to the spectators through the loudspeaker and they shall be informed thereof.

CHAPTER 10: INJURIES, ACCIDENTS IN THE RACE

1. A competitor who does not show up at the time of the call, or is unable to continue the fight, or is not allowed to continue by the doctor or the Chief Judge, will withdraw from further fights. The reason for giving up may also be an injury that cannot be blamed on the opponent.

2. If the two competitors cause injury to each other, or the race doctor finds both competitors unfit to continue the fight due to their previous injury, the competitor with the most evaluable hits at the moment wins.

In the case of an individual match, if the results are equal, a referee's decision will determine the outcome of the match.

In the event of a team match, the Referee announces a tie. If this happens in an extra individual fight that decides a team match, a refereeing decision will determine the winning team.

3. An injured competitor whom the race doctor finds unfit to fight may no longer fight in that race.

4. If a competitor is injured, the Chief Judge will immediately stop the match and call the race doctor. The race doctor is only authorized to diagnose and treat the injury.

5. 3 minutes are allowed for the treatment of a competitor injured during the fight and in need of medical care. If the treatment is not completed within this time, the Chief Judge may decide to declare the competitor unfit for further combat or to allow additional time for treatment.

6. A competitor who collapses, is thrown, or is knocked down and does not immediately stand on his feet in the kneeling position, with one hand outstretched from his chest, counts ten, then signals the end of the knockdown (KO) and only then calls the doctor . In this case, the competitor will be automatically withdrawn from further fights.

EXPLANATION:

1. The Chief Judge must always call the doctor by raising his arm and shouting “doctor” if the competitor is injured and needs medical treatment.

2. If a competitor is physically able to do so, he must be escorted from the arena for medical examination and treatment.

3. The physician need only make a recommendation regarding the medical treatment of the currently injured competitor.

4. The peculiarity of RKSZ competitions is that they can be knocked down, calculated, (KO) pressed or forced to give up with proper and regular technical execution.

CHAPTER 11: PROTEST

1. Judicial decisions may not be challenged before the judiciary.

2. If the decision of the judging panel is suspected of violating the rules, only an official representative of the team may file a protest.

3. The protest must be submitted in writing immediately after the contested match.
(Exception if an administrative error has occurred. The administrative error must be reported to the Chief Judge immediately after it is discovered.)

4. The protest must be submitted to the Chief Judge at the same time as the payment of the protest fee set by the competition organizer. The Chief Justice shall examine the circumstances which led to the contested decision. Taking all the facts into account, the judging panel will jointly decide on the protest. This can be negative or decisive.

EXPLANATION:

1. The protest must contain: the name of the competitor, the judging team participating in the given match and the exact description of the objected event or decision. A general complaint cannot be accepted as a formal protest. The authenticity of the protest must be verified by the complainant.

2. The protest shall be examined by the Chief Justice, taking into account the evidence supporting the protest. In order to be able to decide objectively on the legitimacy of the protest, the Chief Justice is entitled to watch the official videos and to question the officials involved.

3. If the protest is accepted by the Chief Justice, appropriate measures shall be taken. In addition, every effort must be made to ensure that a similar incident does not occur in future races. In this case, the protest fee will be refunded by the Competition Organizer.

4. If the Chief Judge rejects the protest, the protest fee will be credited to the RKSZ.

5. In the event of an administrative error detected during the match, the coach may contact the Chief Judge directly, who will notify the Chief Judge.

CHAPTER 12: DUTIES AND POWERS OF JUDGES

CHIEF JUDGE

The rights and obligations of the Chief Judge are as follows:

1. In consultation with the organizers of the competition, the preparation of the competitions for the battlefields, the necessary technical and other equipment, the smooth running and control of the matches, and safety.

2. Appointment and distribution of Chief Judges and Side Judges to the battlefields

3. Supervise and coordinate the activities of Chief Judges and Side Judges.

4. Appoint reserve reserve judges if necessary.

5. Make a final decision on technical issues not specified in the rulebook that may occur during a match.

CHIEF JUDGES

The rights and obligations of Chief Judges are as follows:

1. Delegation, appointment and supervision of side judges participating in the associated battlefield.

2. To monitor the performance of the side judges involved in the battlefield and to ensure that the judges appointed by him are able to perform their duties.

3. It is the duty and right of the Chief Judge to conduct the match, including starting, stopping, restarting and ending the fight.

4. Stopping the match if, in your opinion, an offense has been committed or the safety of the competitors so requires.

5. You can give a warning.

6. Announcement of the winning competitor based on the opinion of the corner judges.

7. If necessary, announce and start the extra match in case of a team match.

8. Deciding on the draws.

9. Announcement of the winner.

10. The Chief Judge's jurisdiction also extends to his immediate environment.

11. The Chief Judge shall give all instructions and make all reports.

SIDE JUDGES

The rights and obligations of the side judges are as follows:

1. Indicate the results.

2. In the case of a judicial decision, they exercise their decision-making and voting rights.

3. They are obliged to monitor the actions performed by the competitors and to express their opinion firmly in case of a hit.

4. Indicate if one or both competitors are leaving the arena.

5. Indicate in any other case when it is necessary to draw the attention of the Chief Judge to something.

EXPLANATION:

1. In case of a court decision, the opinion of the side judges is decisive. The Chief Judge may only announce the winning competitor taking into account the opinion of the side judges.

2. In the case of a judicial decision, the Chief Judge has no voting rights in determining the winner.

3. The judiciary is only required to report to the Chief Judge on the circumstances of a particular decision, to no one else.

CHAPTER 13: STARTING, STOPPING AND ENDING A MATCH

1. After the Chief Judge and the Side Judges have taken their seats and the competitors have greeted each other with a bow, the Chief Judge FIGHT! or FIGHT! or HAJIME! command to start the fight.

2. The timekeeper will start the fight time measurement at the command of the Chief Judge.

3. If necessary, the Chief Judge STOP! or STOP! or YAME! command to stop the fight. In this case, the timer also stops its clock, maintaining the continuity of clear fighting time.

4. If one of the competitors achieves an evaluable hit during the fight, the side judges will indicate the validity of the hit to themselves and to the spectators with a suit of the appropriate color, extended at shoulder height and held for about 1 second. The Chief Judge will not stop the fight to maintain continuity.

5. When the match time expires, the competitor with the most hits wins. THE CHIEF JUDGE DECISION! or HANTEI! at the command of the side judges, standing up, facing the chief judge, the competitor they consider to be the winner is determined by raising their arms high, and then the chief judge announces the winner by raising the arms of the winning competitor on the basis of the majority principle. That's the end of the fight.

6. If at the end of an overtime match the position is still a draw, the outcome of the match will be decided by the referee in accordance with the above procedure.

7. The Referee may cancel a match in the following cases:

    If one or both competitors are taken out of the battlefield
    If the Chief Judge instructs the competitor to repair his clothing or protective equipment
    If you notice that a competitor has violated the competition rules
    If you believe that one or both competitors are unfit to continue the fight due to injury, knockdown, or other reasons. Taking into account the opinion of the race doctor, the Chief Judge will decide whether the match can continue
    If a competitor catches his opponent and does not perform an immediate technique or throw within 5 seconds
    If both competitors catch or jerk each other and do not attempt a technique or throw within 5 seconds

EXPLANATION:

1. At the start of the match, the Referee will send the competitors to the appropriate starting position. Competitors need to be calm when they enter the arena. We should greet each other appropriately.

2. In the event of a restart of the match, the Chief Judge must make sure that the competitors are calm enough. Competitors who jump-up or are otherwise nervous must be reassured before the fight continues. The Referee must resume the match as soon as possible.

3. Competitors bow to each other both before and at the end of the match.

CHAPTER 14: FINAL PROVISION

These rules can only be modified by the current Chief Justice of the RKSZ with the prior approval of the RKSZ Board.


Made by:
Rab Sándor
Chief Judge of the RKSZ