Sport section

Self-defense competition rules

CONTENT

CHAPTER 1: PURPOSE OF THE RKSZ SELF-DEFENSE COMPETITION RULES

CHAPTER 2: THE BATTLE AREA

CHAPTER 3: OFFICIAL CLOTHING

CHAPTER 4: CONDUCTING SELF - DEFENSE COMPETITION

CHAPTER 5: THE COURT OF JUDGES

CHAPTER 6: DUTIES AND POWERS OF JUDGES

CHAPTER 7: DECISION CRITERIA

CHAPTER 8: INJURIES, ACCIDENTS IN THE RACE

CHAPTER 9: PROTEST

CHAPTER 10: FINAL PROVISION

CHAPTER 1: PURPOSE OF THE RKSZ SELF-DEFENSE COMPETITION RULES

The aim of the RKSZ Self-Defense Competition Rules is to provide a style and competition opportunity for all competitors who want to demonstrate their martial arts skills, skills, technical and tactical knowledge by displaying their bare-handed and instrumental self-defense skills and realistic conditions.

To provide an opportunity for leaders, masters and coaches of different styles and disciplines to professionally prepare their students and competitors to present the self-defense techniques, skills, abilities and characteristics most characteristic of their style within a demonstration, in a regular competition.

Its purpose is to ensure independent uniform judging of the style, the applicability of the rules and the authority of the judges.

CHAPTER 2: BATTLE AREA

1. The surface of the arena must be smooth and safe.

2. The arena is square and covered with a tatami. Size 8x8 meters on the outer edge. An additional 1 meter safety strip marked in a different color must be provided on each side of the arena, which must remain free.

3. 1.5 meters from the center of the battlefield, 2 tatami mats of other colors indicate the starting position of the competitors.

4. The Chief Judge, sitting on the side of the battlefield, in the middle of it, with his back to the judging table.

5. The side judges sit in the middle of the sides of the battlefield, outside the safety zone area. Side Judge 1 is on the left from the point of view of the Chief Judge, Side Judge 2 is on the right from the point of view of the Chief Judge, and Side Judge 3 is on the right from the point of view of the Chief Judge.

6. The coaches and trainers are located outside the safety zone.

EXPLANATION:

1. Within one meter of the outer perimeter of the safety zone, there shall be no billboard, plank, column, wall, etc.

2. The tatami must not slip on the ground or the top surface must not slip.

3. The Chief Judge must make sure that the tatami elements do not move during the match, as gaps and crevices can cause injuries.

4. No markings or tapes other than the above may be used on the tatami.

CHAPTER 3: OFFICIAL CLOTHING

The judges of the competition as well as the competitors must wear the following attire.

JUDGES

Dark gray fabric trousers (not black, not colored, not jeans, not warmer, etc.)

Unique polo shirt defined by RKSZ

Elegant black half-shoes that harmonize properly with the fabric pants (no boots, no sports shoes, no hiking shoes, etc.)

Dark colored socks

Blue and red wristbands for determining and announcing the winning competitors and teams.

EXPLANATION:

1.The uniform appearance of the judiciary determines the standard of competition and raises the authority of judges

COMPETITORS

1.Competitors may wear clean and tidy clothing appropriate to their style or specialty, which is best expressed, best characterized by it, without shoes or socks. It can be all kinds of uniforms, but it has to be displayed in a way that matches the dignity of the competition.
Typically, an upper garment that in any case covers at least half of the forearm and an undergarment that reaches at least the middle of the lower leg.
T-shirts, short-sleeved T-shirts and short sports shorts are not allowed.

2. Competitors' nails must be short and must not wear any metal or other objects that could injure their partner or themselves.

3. Wearing glasses is prohibited. Soft contact lenses may be worn at the competitor's own risk.

4. The use of bandages and bandages may be authorized by the Chief Judge on the recommendation of the race doctor.

EXPLANATION:

1. Competitors must wear a uniform uniform appropriate to their own style during the competition and may wear their own belt indicating the degree of belt appropriate to their style.

CHAPTER 4: CONDUCTING SELF - DEFENSE COMPETITION

1. The RKSZ Self-Defense Competition consists of a demonstration competition only. The competition can be further divided into individual, - 1 person competitor + 1 person assistant - and team competition, which consists of 3 people. Individual competitions can be further broken down into child, youth, junior and adult age groups. These age groups can be further divided into boy, girl, and male and female self-defense categories.

2. Competitors who have not yet reached the age of 21 on the day of the competition may start in the individual child, youth and junior categories.
Competitors who have reached the age of 21 on the day of the competition may enter the individual adult competition category.

Competitors starting in any age and category may be mixed in terms of gender, either from the competitor’s or helper’s point of view.

A race is divided into rounds. The order of the teams or individual competitors in the first round will be decided by drawing lots. The winning competitors or teams advance to the next round. In consolation, competitors or teams that have been defeated by a finalist team / competitor may continue to compete for third place.

Competitors or teams compete against each other by drawing lots, presenting their practices to the judges in the same arena, one after the other. A team of three competitors, or an individual competitor consisting of one competitor and one helper, will appear in a given round as either a red or blue team / competitor. In a team competition, the red team is lined up to the right of the Chief Judge, the blue team is lined up to the left of the Chief Judge, to greet him at the edge of the arena, and then they sit there waiting for the end of the round. Teams of 3 can start their practice in any composition, at any point on the battlefield, in any position.

In an individual event, the red competitor is in a slight spread at the starting position to the right of the Chief Judge with his hands lowered to the starting mark given by the Chief Judge, while the helper is at the starting point to the left of the Chief Judge in any attack position.

The practice is always started by the red competitor / team when prompted by the Chief Judge. During the presentation of the exercises, no competitor or helper may step out of the arena. After the practice of the blue competitor / team, the side judges of the given arena stand up, facing the Chief Judge and the judge's table, raising their hand to the Chief Judge's whistle, which in their opinion determines the winner of the blue or red competitor / team.

The Chief Judge then steps to the edge of the battlefield and announces the winner with a hand signal and a word (red / blue wins).

Explanation:

1. The start of the round begins with the entry of the teams / competitors and ends with their retreat. The signal for the entry is given by the call of the organizers of the competition, and for the departure after the mutual respect / bow after the announcement of the results of the round, the leading judge. No competitor may leave the arena during the round. If this happens in any way, it will degrade the team's / competitor's result.

3. In the first round of the team competition, the teams will present a series of freely chosen exercises. The series of exercises can be any self-defense demonstration with self-defense elements, in which all three members of the team actively participate. The duration of the presentation may not be less than half a minute and may not be longer than two minutes.

Explanation:

1. Teams can put together any presentation. Any of the 3 people can be offensive or defensive, the roles can even be rotated. It is important to note that if 2 attackers and 1 defender are shown, the two attackers can attack separately or even simultaneously. Once the judges also take into account the difficulty of the exercises, averting a simultaneous attack may mean a higher rating. Since the self-defense performance competition is not a theatrical performance, any kind of humorous or theatrical line-up should be avoided.

4. In the second round of the team competition, teams must demonstrate a bare-handed self-defense practice where no team member may use equipment. The duration of the demonstration is the same as described in the first round. The series of exercises presented in the second round cannot be the same as in the first round.

In the third and subsequent rounds of the team competition, including the final, teams may repeat any of the presentations already performed or perform another series of exercises. The duration of the presentations is the same as described in the first round.

5. In the first round of individual competitions, competitors will present a series of freely chosen exercises. The series of exercises can be a self-defense demonstration with any element of self-defense, in which the individual competitor participates as a defender who repels the attack of his helper. The duration of the presentation may not be less than half a minute and not longer than two minutes.

Explanation:

1.Individual competitors, together with their assistant, may compile any presentation. Of the 2 people, only the helper can be the initiator and the actual competitor can be the defender. Roles cannot be exchanged. It is important to note that only the defender participates in the competition as a competitor, so if the helper also wants to participate in the event as a competitor, he must also be named and demonstrate his skills as a defender as described above. Since the self-defense performance competition is not a theatrical performance, any kind of humorous or theatrical line-up should be avoided.

6. In the second round of the individual competition, competitors must demonstrate instrumental self-defense practice, where the attacker always attacks with a specific means. The defender of the attack is mere 

you need to fix it by hand. The duration of the demonstration is the same as described in the first round.

Explanation:

1. In the individual rounds of the self-defense competition you can choose from the following tools: practice knife, short stick, long stick, tonfa, wooden sword, baseball bat, practice nunchaku. All devices must have the same appearance as the real one, but in terms of material, they must not cause serious injury in any way.
The use of brightly colored devices should be avoided. The equipment used in individual and team competitions must be provided by the competitors themselves and may only be used at their own risk.

7. In the third and subsequent rounds of the individual competition, with the exception of the finals and consolation finals, competitors may repeat any of the presentations already performed or perform another series of exercises. The duration of the presentations is the same as described in the first round.

In the individual competition finals and consolation finals (for third place), competitors must present a mandatory practice in such a way that the competitor's assistant, with the assistance of the Chief Judge and the side judges, randomly selects (draws one of the prepared practice cards) a mandatory attack form , and then, at the signal (whistle) of the Chief Judge, attacks the individual competitor with that technique (s).

The competitor must repel the attack, taking into account the principle of proportionality, and then fix the attacker in such a way that he is not able to carry out a further attack. The competition can only be completed by the competitor if prompted by the Chief Judge's signal (beep). The helper must complete his task three consecutive times, and the competitor must defend the same number of times.

Explanation:

1. The helper must carry out the specified attacks in such a way as to convince the judges that the attack is realistic. For attacks performed with insufficient force, speed or accuracy, the judges will classify the competitor's practice accordingly. Any indication by which the helper wishes to inform the competitor of the form of attack he has drawn shall be prohibited and shall impair the competitor's practice. After the draw, the practice must be started immediately at the signal of the Chief Judge, there is no preparation time.

8. In the final of the individual competition, the helpers can draw the following forms of attack:

One-time attacks:
Straight blow to body or head with right hand
Straight blow to body or head with left hand
Straight kick on abdomen with right leg
Straight kick on abdomen with left foot
External circular blow to body or head with right hand
External circular blow to the body or head with the left hand
Outer circular kick on body or head with right foot
Outer circular kick on body or head with left foot
Punch with a knife from top to bottom with your right hand
Puncture with knife from top to bottom with left hand
Punch with a knife forward straight with your right hand
Punch knife forward straight with left hand
Short stick attack from top to bottom vertically with either hand

Combination attacks:
Two straight punches turned hands on head
A straight blow followed by an outer circular blow turned his hand to his head
Two straight punches alternated with hands on head, then back-foot circular kick to thigh
Straight kick on hind legs to body, then straight blow on head with one hand

Explanation:

1. Not all of the specified attack modes need to be in a given tournament. The organizer of the competition may determine it in any way during the announcement of the competition, taking into account the categories and composition of the competition.

CHAPTER 5: THE COURT OF JUDGES

1. In each RKSZ Self-Defense Competition, the judging panel consists of: one Chief Judge (REFEREE) and three Side Judges (JUDGE)

2. The nationality or club of the Chief Judge and the Side Judges may not be the same as any of the competitors.

3. In order to ensure the smooth running of the matches, timekeepers, announcers and record keepers must also be appointed.

EXPLANATION:

1. At the start of the match, the Chief Judge will sit on the outer edge of the battlefield, with his back to the Referee's Table, where the timekeeper, the announcer and the scorer will be located.

2. In order to ensure the smooth running of the competition, no unauthorized persons may be present at the judging table.

3. The side judges will sit on chairs located at the sides of the battle area.

CHAPTER 6: DUTIES AND POWERS OF JUDGES

Duties and scope of activities of the CHIEF JUDGE:

The Chief Judge participates in the organization of the competition, the development of its rules, and the conduct of the draw. It determines the person and position of the judges of the battlefields, supervises their work and, if necessary, assists them with his advice. He liaises with the representatives of the teams and acts on their complaints.

Explanation:

1.Team leaders may notify the Chief Judge if they have any comments / complaints about the competition or the application of its rules. The Chief Judge will decide what kind of intervention or possibly change is needed.

.

Duties and scope of activities of the CHIEF JUDGE:

The Chief Judge oversees the battlefield he leads. At the beginning of the competitions, he will line up the judges and competitors of the battlefield, then open the competition with a mutual greeting, and conduct greetings at the beginning and end of the rounds. By signaling, you authorize the competitors to start the practice and, if necessary, stop it. When both competitors / teams have presented their practice, they will line them up on the battlefield, where they will determine the winner of the round with the help of the scorers, and then announce the winning competitor or team.

It is the task of the Chief Judge to supervise the competitor's assistant in the final of the individual competition, while choosing the obligatory practice, and then to authorize the start of the practice with a whistle, and to call for its interruption or completion. If competitors deviate from the mandatory practice, they must inform the side judges.

The Chief Judge may convene the side judges for deliberation in any case he deems necessary, but shall refrain from doing so and shall not in any way influence their opinion.

Duties and scope of activities of the JUDGES:

It is the responsibility of the side judges to determine the effectiveness, viability and proportionality of the self-defense techniques implemented by a team or individual competitors and their assistants in a given round.

The winner of the round is indicated by raising his arm indicating the current color of the given competitor / team. The battlefield chief judge will instruct you to raise / lower your arm.

A side judge may initiate the convening of a panel of judges only (with the indication of his arm) if he detects a serious irregularity, ethical misconduct or risk of accident.

EXPLANATION:

1. At the end of the round, the opinion of the side judges is decisive in the judicial decision. The Chief Judge may only announce the winning competitor, taking into account the opinion of the side judges.

2. In the case of a judicial decision, the Chief Judge has no voting rights in determining the winner.

3. The judiciary is only required to report to the Chief Justice on the circumstances of a particular decision, to no one else.

CHAPTER 7: DECISION CRITERIA

The winners of a given round of a self-defense competition must be judged by the judges on the basis of the following criteria:

1. Whether the practice presented complied with the requirements of the competition or the competition notice.

Explanation:

1. This includes whether, in the case of a compulsory practice, the competitors have actually shown what they needed, complied with the required time limit or committed any irregularities.

2. Efficiency of the presented technical elements.

Explanation:

1. During the demonstration, it must be clearly demonstrated that the defensive movement presented is indeed capable of repelling the attack, and the counterattacks are capable of completing the fight as soon as possible, taking into account the principle of proportionality. For example, once a knife or stick attacker, it may not be enough to hit or disarm it once, however, a wrist grip should never be followed by a blow to the throat, or an attacker stabbing a knife should not cut his throat once we have disarmed it.

3. The viability of the presentation.

Explanation:

1. An important consideration in both individual and team competitions is how the helper (s) carry out their attacks. Weak attacks are thwarted by competitors effectively, and their ratings will be low. Attacks that are slow or weak are considered weak attacks, as well as any attack that misses a target in the first place or where the helper clearly contributes to the fight. Another important aspect is that the helper should not be able to play to what extent he has been in pain / injury. Any such attempt at deception will reduce the competitor’s rating, whether or not he or she has attempted it.

4. Organization and coherence of the practice.

Explanation:

1. This includes involvement in the implementation of the exercise, waiting on the battlefield and all kinds of behavior there. Competitors must show that they are doing determined, disciplined and conscious work.

CHAPTER 8: INJURIES, ACCIDENTS IN THE RACE

1. A competitor or a team that does not show up at the time of the call, or is unable to continue the demonstration, or is not allowed to continue by the doctor or the Chief Judge, will withdraw from further competition by posting. The reason for posting may also be an injury that cannot be blamed on the partner or teammate.

2. An injured competitor who is found unfit to compete by the Athlete may no longer present at that event.

3. If a competitor is injured, the Chief Judge will immediately stop the presentation and call the race doctor. The race doctor is only authorized to diagnose and treat the injury.

EXPLANATION:

1.The Chief Judge is obliged to call the doctor in all cases if a competitor is injured and needs medical treatment.

2. If a competitor is physically able to do so, he must be escorted off the arena 

for medical examination and treatment.

3. The physician need only make a recommendation regarding the medical treatment of the currently injured competitor.

CHAPTER 9: PROTEST

1. Judicial decisions may not be challenged before the judiciary.

2. If the decision of the judging panel is suspected of violating the rules, only an official representative of the team may file a protest.

3. The protest must be submitted in writing immediately after the objected presentation.
(Exception if an administrative error has occurred. The administrative error must be reported to the Chief Judge immediately after it is discovered.)

4. The protest must be submitted to the Chief Judge at the same time as the payment of the protest fee set by the competition organizer. The Chief Justice shall examine the circumstances which led to the contested decision. Taking all the facts into account, the judging panel will jointly decide on the protest. This can be dismissive or decisive.

EXPLANATION:

1. The protest must contain: the name of the competitor, the judge participating in the given presentation and the exact description of the objected event or decision. A general complaint cannot be accepted as a formal protest. The authenticity of the protest must be verified by the complainant.

2. The protest shall be examined by the Chief Justice, taking into account the evidence supporting the protest. In order to be able to decide objectively on the legitimacy of the protest, the Chief Judge is entitled to watch the official videos and to question the officials involved.

3. If the protest is accepted by the Chief Justice, appropriate measures shall be taken. In addition, every effort should be made to ensure that a similar incident does not occur in future races. In this case, the protest fee will be refunded by the Competition Organizer.

4. If the Chief Judge rejects the protest, the protest fee will be credited to the RKSZ.

5. In the event of an administrative error, the coach or team leader may contact the Chief Judge directly, who will notify the Chief Judge.

CHAPTER 10: FINAL PROVISION

These rules can only be modified by the current Chief Justice of the RKSZ with the prior approval of the RKSZ Board.

Made by:
Rab Sándor
Chief Judge of the RKSZ